The series is growing in its complexity, but still a lot more needs to be done. In Comparisonĭynasty Warriors 6 in comparison to other games in the series, felt almost like a step backwards. While this may give players a better view of multiple enemy units, travelling from one place on the field to the next is quite a tedious experience.
The terrain is still largely flat and barren. There’s also the ability for characters to climb ladders to breach fortress walls, as well as being able to swim.ĭespite individual character improvements, there’s still some better map design needed. You need to seek out certain enemy officers, while receiving updates on your own allied forces who are being met with defeat or victory, as well as units which are being broken up, so you know where you need to be in order to turn the tide of the battle. One thing that makes the game more interesting, is that it’s not enough to just to kill as many soldiers as possible. So how does Dynasty Warriors 6 build on the experience its predecessors have left us with? Gameplay